Ergonomic application of virtual anthropometric mannequins in industrial environments
Abstract
This article proves non-ergonomic postures through virtual simulation and analysis of the work area. Blender software is used to correct non-ergonomic postures after modifying the welding area. The research was conducted finding bad postures in workers, including fatigue levels, through an ergonomic survey in combination with the use of the Likert scale. The Blender software results allowed us to find that the lack of early correction of these non-ergonomic postures can cause discomfort and pain, as well as injuries to the neck/nape, middle back, and lumbar back. Some recommendations were proposed to minimize discomfort and pain in the workers, for example, by reducing the angle of inclination for back and neck. The paper shows the utility of using software for digital anthropometry in an Industrial environment.
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